Show reel — 2024
Chromatic bodies in motion — volume one
Short film, direction and post
Product film for CUBE
Designed In Iraq, Goethe-Institut
System film, AM Flow
DSE campaign
Military technology visualisation for TNO
6G network visualisation for TNO
SE series
Main Title Design
A year of work cut down to the shots that still hold up out of context. Sequenced by texture rather than by client, so it reads as one piece instead of a list of jobs.
Volume one of an ongoing series: each piece starts from a single material behaviour and refuses a second idea. Everything here came out of one shading setup, pushed past where it was meant to hold.
9th Step is a TV show in which former football players and coaches revisit their careers and the stories behind them. VOID designed and directed the main title, building a visual identity around the link between football, memory and the personal journey behind the sport.
Built entirely in CG so light could be treated as a set rather than a condition. The brief asked for a hero shot; what it needed was a sequence of near-misses before the object is shown whole.
The identity had to survive translation across three languages and two alphabets without turning into a compromise. Type sizes, bilingual pairings and wall spacing were resolved together rather than adapted after the fact.
Made with the engineers rather than about them. Every transition corresponds to a real handover on the production line — which is why the pacing is uneven in places. That unevenness is the point.
Delivered as a kit rather than a film: a set of frames, loops and end cards that the client could recombine for different placements without needing us back in the room.
Everything on screen had to be defensible to the people who built the real systems. Accuracy came first; composition had to be found inside whatever accuracy allowed.
Three films sharing one visual grammar. The hard part was restraint: network work invites filling every frame with particles, and most of the edit went into taking them back out.
Designed to be extended by other hands. The templates, naming and layer structure were treated as deliverables in their own right, so later episodes could be produced without us.
Every pattern in the package is drawn from a specific textile rather than a generic motif, which meant a research pass before any design began. The titles sit inside the world instead of on top of it.
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Versions
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The building had 3 halls to map, covered by 8 projectors at 7,000 lumens each.
What stayed with us afterward wasn't the projectors or the domes but the people underneath them. Night after night we watched the same thing happen: visitors would walk in mid-conversation, look up, and stop talking. Phones came out, then went back down. Strangers stood shoulder to shoulder in the dark, all facing the same point on the ceiling, for minutes at a time. We didn't just capture the hamam's architecture in light — we captured people's gazes, all pulled upward, all held in the same place at once.
The largest of the three, an octagonal domed chamber that became the show's centrepiece — its ribbed ceiling and deep niches carried the bulk of the content.
6 min loop · 4 projectors
A much smaller space than Hall 1, run with just 3 projectors — but brighter overall, since holes cut into the ceiling let in outside light the first hall never had to contend with.
6:30 min loop · 3 projectors
A long rectangular passage rather than a dome — content here moved visitors through the space instead of surrounding them in it.
Shot on site across survey, alignment and the nights the show ran — the courtyard as it actually looked with light on it.
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Space Before Creation
Visual Object & Interaction Design
VOID is an independent creative technology studio founded and directed by Sozdar Aziz. The studio combines visual direction, custom interactive systems and spatial projection to create experiences across digital and physical environments. The core team consists of 4 Main Individuals and specialized collaborators are assembled around the needs of each project.
We treat a building the way a sculptor treats stone — except the mass is darkness, and the chisel is a beam of light that lasts nine minutes and then gives the room back.
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Curves, seams, glass, water, moving parts. The harder the geometry, the more the mapping does the talking.
Nothingness has value here. Experimentation is the compass — the studio works across mediums and lets each piece find its own form.
Planning an installation, campaign or interactive experience? Send the location, timeline and ambition to work@insidevoid.com.
Opens a short project form, or write straight to work@insidevoid.com.